To give you an insight on the aspects that make Aelderman unique, I would like to present the most important ones:
- easy access to the game through a beginner's version: this shortened version of Aelderman includes all important game mechanics and can also be used as a separate game mode if there is not enough time for playing a full version.
- an innovative game mechanic to simulate medieval ship trades. On the one hand it represents certain cities‘ constantly changing supply of goods by a wheel system. On the other hand, the availability of special goods in certain regions is anchored at the same time.
- various possibilities to specialize during the game: Each player decides individually whether to focus on establishing production, trading goods, securing advantageous privileges, expanding his sphere of influence or increasing the efficiency of his own actions with improvement tiles.
- random elements that have a lasting impact on the game, but affect all players equally. This ensures equal possibilities for everyone.
- interactive game elements: Openly displayed orders promise advantages for the first player to fulfill certain requirements. Players must prevail over their competitors, both in the trading zones at sea and in the districts of the city of Lübeck. And last but not least, the auction mechanism sets the course for the ongoing game and you will quickly be left out if you misjudge your fellow players!
- a high replay value: various starting bonuses and a sea map that varies from game to game always promise a new game experience. Various privileges and improvement tiles also open up different paths to victory in each game.
We are currently having our game professionally illustrated by the British artist Ryan Lowe (https://www.artstation.com/ryanjameslowe) and I hope that you will soon be able to see the material’s quality for yourself.
Johannes Rogoll, Game designer